Character modelling and rigging - instructor
2007 - Advanced 40hr workshop for modeling and rigging for cartoony characters held in Belgium. In 3D Studio Max. Geared for industry professionals.
Hi resolution sculpting in ZBrush - instructor
40 hr workshop held in Europe focusing on ZBrush workflow for hi resolution sculpting for next gen characters. Aimed at generating content for realtime games/ applications.
3D Modeling with Maya 6 - 2004 ISBN 1-4018-4380-8
Game Development Essentials - 2005 ISBN 1-4018-6271-3
Video Game Art - 2005 ISBN 1-4018-4066-3
3D Animation with Maya 6 -2005 ISBN 1-4018-4818-4
3D Animation with Maya 7 -2007 ISBN 1-4180-5182-9
Animation from Pencils to Pixels -2006 Tony White ISBN 0-240-80670-0
contributer